Wednesday 20 June 2018

Zbrush sculpt - scene test.



















Hi folks,

So I've been doing some more work with Zbrush lately and decided to try something different.. I based this sculpt off of one of my brother's illustrations, trying to do as much within Zbrush without resorting to Photoshop or Keyshot etc.. for compositing & rendering.

Most of the modelling was fairly straightforward except for the crisp packets and cans - I found making hollow objects very difficult! The final render has a smidge of Ambient Occlusion and wax preview added within the BPR settings.

Cheers again to Robert for letting me use his illustration to work from.