Friday, 13 July 2018
I've roughly blocked this old creature design I had lying around into Zbrush. It's very simple with just a few subtools for eyes and whatever will be their costume. I've not really set the BPS settings except to reduce the shadow strength by about 50%. As I type this, I just noticed that the shadows have made one of the eyes on the first image look a little strange. The eye's not really drooping - just the shadow cast.
Still a fair amount of work to do on it but I'll post some updates, alongside a few of the other characters I've been working on in the coming posts.
Wednesday, 20 June 2018
So I've been doing some more work with Zbrush lately and decided to try something different.. I based this sculpt off of one of my brother's illustrations, trying to do as much within Zbrush without resorting to Photoshop or Keyshot etc.. for compositing & rendering.
Most of the modelling was fairly straightforward except for the crisp packets and cans - I found making hollow objects very difficult! The final render has a smidge of Ambient Occlusion and wax preview added within the BPR settings.
Cheers again to Robert for letting me use his illustration to work from.
Wednesday, 30 May 2018
Hi folks. So, I've been working on a few subtools for my zbrush sculpts lately. I figured just to build some generic base teeth and eyes which I could re-use and modify for future work. I've also been creating a few materials for teeth aswell. The second pic is a modified ivory material.
I'd post some grabs of the eyeball models but am still having problems working out how to render the lens around the eyes as transparent! It works fine in BPR mode but I'm missing something when rendering out as a Best Render. Will post some pics when I suss it!
Thursday, 24 May 2018
Tuesday, 15 May 2018
I've been testing out the Zbrush 2018 upgrade recently and have to say I'm mightily impressed with the addition of Sculptris Pro into the software. Being a non-techy person, I'm finding it much easier to add detail & geommetry on the fly. It definitely feels more intuitive.
The pic I've posted here is a revamp of an old sculpt & it's still a wip at the moment. I'll post some updates as the sculpt progresses.